šŸ’° Financial Performance

Revenue Growth by Segment

Consolidated Total Revenue grew by 3006.18% YoY, reaching INR 70.05 Cr in FY25 from INR 2.25 Cr in FY24, driven by entry into sports-tech and digital commerce.

Geographic Revenue Split

Not disclosed in available documents, though the company focuses on India's 900 million connected population and 370 million youth demographic.

Profitability Margins

Net Profit Margin compressed significantly from 79% in FY24 to 4% in FY25; EBIT Margin also fell from 79% to 5% during the same period, reflecting a shift in business scale and operational expenses.

EBITDA Margin

EBITDA Margin stood at 5% in FY25, a sharp decline from 89% in FY24, indicating higher operating costs associated with the massive revenue scale-up.

Capital Expenditure

The company launched a INR 25 Cr (INR 250 million) Sports-Tech Growth Accelerator Program to support early-stage startups and breakthrough technologies.

Credit Rating & Borrowing

Not disclosed in available documents; however, the company reported no loans or advances were given to directors or their relatives.

āš™ļø Operational Drivers

Raw Materials

Not applicable as the company operates as a tech-driven platform; key inputs include technology infrastructure and brand partnerships.

Import Sources

Not applicable; the company leverages India's digital ecosystem and young population.

Key Suppliers

Not disclosed; however, the company relies on brand partnerships and sponsor funding from entities like Dream11, Tata, and Reliance within the broader sports ecosystem.

Capacity Expansion

Not applicable for a digital platform; however, the company is expanding its reach through the launch of colabsports.in and a competitive e-sports platform.

Raw Material Costs

Not applicable; focus is on tech-driven scalability and monetizable platforms.

Manufacturing Efficiency

Not applicable; however, Return on Equity (ROE) improved from 8% in FY24 to 12% in FY25, and ROCE rose from 8.5% to 13.6%.

šŸ“ˆ Strategic Growth

Expected Growth Rate

14%

Growth Strategy

Growth will be achieved through the acquisition of Northern Challengers in the Big Cricket League, the launch of the colabsports.in marketplace, and a new e-sports infrastructure platform targeting India's 594 million online gamers.

Products & Services

Sports equipment, apparel, e-sports infrastructure, fan engagement solutions, and sports-tech accelerator services.

Brand Portfolio

Colab Platforms, colabsports.in, Northern Challengers.

New Products/Services

Launch of a competitive e-sports platform and a INR 25 Cr Sports-Tech Growth Accelerator Program.

Market Expansion

Targeting the Indian sports market, which is expected to grow from USD 52 billion to USD 130 billion by 2030.

Strategic Alliances

Acquisition of Northern Challengers and participation in the Big Cricket League (BCL).

šŸŒ External Factors

Industry Trends

The Indian sports market is growing at a 14% CAGR, shifting from traditional formats to technology-driven, immersive experiences like fantasy leagues and e-sports.

Competitive Landscape

Competes with established e-commerce platforms, predictive gaming platforms, and other sports leagues.

Competitive Moat

Moat is built on the integration of sports technology, digital commerce, and fan engagement, creating a scalable ecosystem that is difficult for pure-play competitors to replicate.

Macro Economic Sensitivity

Highly sensitive to India's digital economy growth, which is expected to contribute one-fifth of GDP by 2030.

Consumer Behavior

Shifting lifestyle preferences toward health, fitness, and digital-first participation among the youth.

Geopolitical Risks

Not disclosed; however, regulatory shifts and macroeconomic conditions are cited as risk factors.

āš–ļø Regulatory & Governance

Industry Regulations

Compliant with SEBI (LODR) Regulations 2015 and the Companies Act 2013; name change and ESOP 2024 plans were approved via postal ballot.

Legal Contingencies

Not disclosed in available documents; no specific pending court cases mentioned.

āš ļø Risk Analysis

Key Uncertainties

Technological disruptions and changes in market demand for gaming and digital engagement could impact the 14% industry growth trajectory.

Geographic Concentration Risk

Primary focus is on the Indian market, leveraging the country's 900 million internet users.

Third Party Dependencies

Significant reliance on brand partnerships and sponsor funding for revenue stability.

Technology Obsolescence Risk

High risk due to the fast-paced nature of sports-tech and gaming; mitigated by the INR 25 Cr accelerator program for new technologies.

Credit & Counterparty Risk

Not disclosed; however, investor complaints are actively managed with 4 resolved in FY25.